Maybe Friday night isn't the best time to bring down the servers on an online game to implement a new patch, but at least the folks at Ubisoft got everything back online promptly, complete with a few tweaks to this week's most talked-about game, Tom Clancy's The Division.

The Division is breaking sales records for Ubisoft, which probably isn't surprising if your online friends list looks anything like mine. While the game certainly took its sweet time getting into our hot little hands, that wait doesn't seem to have diminished anyone's anticipation of the open-world survival shooter. It seems like everyone is playing it.

Well, not for a few hours last night, actually. That's when the team at Ubisoft decided to take The Division offline in order to implement a patch. According to a recent tweet, though, everyone should be good to dive back into the destroyed streets of Manhattan now.
 
That tweet popped up early this morning, and we wouldn't be surprised if there were more than a few gamers eagerly anticipating word that they could get back to scrounging, crafting, shooting and stabbing their friends in the back.

When the server restart went live, players with a keen eye may have noticed that a few changes were made to the game courtesy of the March 12 patch.

For starters, the team disabled the “Trained Talent,” stating that it could give an “unfair advantage in end-game content and in the Dark Zone.” The patch notes go on to explain that this particular Talent will still be visible in certain weapons' upgrade trees, but it won't be available for use until a further update replaces it with something a little less broken.

The other noteworthy change was a balance to experience gains and drop rates for both items and currency. Honestly, I haven't heard anyone complaining about either, so I'm not sure if this means they've upped or lowered those rates. It might even be one of those fixes so small that you can't tell the difference in game. Be sure to let us know in the comments how you feel about these tweaks.

And that will do it for this first big fix for The Division. The issue I'm really waiting to see addressed is the character collision detection in online play. I can't remember the last online game that featured it, and now players of The Division are finding out why. Waiting in a line to talk to an NPCs is no fun, and it's especially frustrating if one particularly invested troll decides to block you from getting to a desired destination. It sounds like players are already figuring out ways around this issue, though, so maybe it's not as big a deal as I was reading earlier in the week.

But, again, feel free to let us know what you think in the comments below. What are you hoping to see Ubisoft address in the next patch for The Division? What are your thoughts on the current tweaks?

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