Digital Extremes and n-Space recently released Sword Coast Legends, the spin-off from Dungeons & Dragons. The game features the classic computer role-playing gameplay mechanics that helped define PC gaming back in the mid and late 1990s.
The game features a lot of classic Baldur's Gate style gameplay that BioWare and Black Isle Studios made famous back in the day. Sword Coast Legends features isometric, real-time gameplay and combat with a strategic pause feature, something that the old cRPGs were known for back in the day, such as Neverwinter Nights and Icewind Dale.
There are five playable races in the game along with six different character classes afforded for players to choose from in order to create their own unique hero for the game world.
What really sets Sword Coast Legends apart from some of the other RPGs that have been recently making the rounds on PC, such as the highly praised Pillars of Eternity from Obsidian Entertainment and Wasteland 2 from inXile Entertainment, is that there is a DM mode made available in Sword Coast Legends.
Now what the DM mode does is allow players to become their own Dungeon Master. If you tabletop fanatics are salivating at the mouth thinking that this is the mode that you think it is, well I'm here to tell you that this is the mode that you think it is.
Dungeon Master allows players to build their very own dungeons, complete with traps, treasures, monsters and hidden secrets. The mode is mirrored after tabletop role-playing for board games. Not only is it possible to create your own dungeons, but it's also possible to share those dungeons with friends and challenge them to complete whatever nefarious contraptions and machinations you've cooked up in the brewery of dungeon crafting.
The only thing to watch out for is that a lot of the user reviews for the game haven't been kind. It currently has a “Mixed” rating on the Steam store, and this is in result to a number of things that gamers feel weren't done right and proper in Sword Coast Legends, ranging from the lack of proper multi-classing to a lack of certain classes such as Druids.
Another common complaint is that the game's combat is not quite as in-depth as some other cRPGs on the market. The main issue is that the reviews state that skills and abilities have really long cool-downs, so most of the fight is automated with players just kind of overseeing what's happening rather than actively partaking in the micromanagement of skills and combat abilities. It's also mentioned that the combat isn't quite action-RPG oriented, so there's no active role that players partake in when dealing with their party members.
A few users described the game as being designed for casuals who aren't really heavy in the Dungeons & Dragons rulesets but want a fantasy medieval game with magic, swords and boards.
If you're interested in the game you can pick up a digital copy on PC right now over on the Steam store for $39.99.