EIN: Epicus Incognitus is the latest game from Kingdom Under Fire core developer and it utilizes Epic's Unreal Engine 3. The game looks pretty good and some brand new screenshots have emerged to give gamers an idea of what they can expect from this upcoming title.

Thankfully we've evolved out of the age of World of Warcraft clones and have instead moved closer to more games like TERA and Blade & Soul, where combat is in real-time and the world is a lot more dynamic and interactive.

In the case of EIN, we're looking at a title that aims to combine the large-scale exploration and interactivity found in a lot of traditional JRPGs while at the same time ushering in a new way to fight and level-up. The combat in EIN is unique, going by what little we were able to see from the gameplay trailer. You can check out some of the fighting below, which features some dynamic trading of blows and skill-based reflexes.

The game is still in the early phases of development so there's a lot for the team at Neowiz and Pmang to flesh out before the final beta release.

The thing I'm most worried about is the fact that it's running on the Unreal Engine – an engine that's not very well known for network stability in an MMO environment. Heck, just recently Reloaded Productions was expressing to the community about why it's so hard to optimize APB: Reloaded and the hurdles they face with brute-forcing compatibility and optimization through some of the Unreal Engine's drawbacks.

Additionally, we've mostly seen Unreal Engine MMOs relegate themselves to lobby-based third-person shooters. It seems as if the engine is just so much more fine-tuned to accommodate 4-on-4 style encounters in linear maps than it is streamlined for open-world adventures and exploration. Hopefully the developers – based on what they showcased in that video above – have ironed out all the kinks to make headway where previous developers have failed when it comes to making an Unreal Engine-based MMO.

Anyway, the new screenshots for the game focus mainly on the combat, so we're still slightly bereft on how the team is managing the scope of the game. Going, once again, by the video it appears as if the team is going big or going home, but hopefully it doesn't end up like Huxley.

You can check out the new screenshots courtesy of 2p.com below. We'll keep you posted on when the game will get localized for English speaking gamers and when the beta will roll out.

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