What would happen in a world where all the women have gone away? Besides prison sex no longer being confined to prison, what other horrible atrocities would befall mankind when you take womenkind out of the picture? Well, Lisa is a game that explores that very scenario.
The game is designed by a Austin Jorgensen and follows the story of a Brad Armstrong, a drunkard and a former martial artists. His quest takes place in a world full of violent bums, unsavory addicts, licentious perverts, lascivious murderers, unscrupulous fighters and suicidal drunks. Yep, it's basically if Mad Max got drunk and had a one night stand with A Clockwork Orange and the baby came out as a deformed, 16-bit, woman-free version of Cormac McCarthy's The Road.
As noted on IndieGames, Lisa is all about making hard decisions... long lasting, hard decisions. How hard? Well, some of your friends might befall a certain circumstance of grave conditions and you might have to make a choice... a hard choice... a choice that might include losing one of your limbs to cannibals in order to save your friend.
Yep, it's one of those games.
As noted on the Kickstarter page, it's a game that doesn't pull any punches while also including some stomach churning decision making...
“When making choices in the game you're really going to have to keep survival in mind. I don't mean keeping some stamina bar full, but coming to the realization that in order to survive you will have to be selfish and assertive. Doing the right thing isn't always the right thing for you and your progress. It will be a constant battle of choosing who you trust and who you kill.”
We don't see a whole lot of games that go knee-deep into this kind of territory and I don't know if that's really the sort of thing gamers want to escape real-life from to engage in regularly, but Lisa is the sort of unsettling, disturbing title with social commentary of the grandiose kind and fits in snugly alongside other equally disturbing tales such as The Cat Lady and The Kite (though to be fair, the latter of the aforementioned is grounded a lot more in reality).
The Kickstarter goal for Lisa is rather slim, so there's not a whole lot to lose by putting small amounts of financial backing into the project. It's also an inventively designed game made in RPG Maker, so there's at least a modicum of quality to be expected from the title.
If you like what you see, or what you've read, and you want to see this game land on a digital e-tailer's shelf near you, feel free to vote with your wallet by paying a kind visit to the official Lisa Kickstarter page.