One of the problems facing phone-based VR is the fact that, for most folks, there’s no real way to interact with your virtual experiences. Some new technology hopes to change that soon, introducing gesture controls to the mix.

Rather than try to convince everyone to buy a special controller for VR gaming on mobile devices, eyeSight has introduced some new technology that utilizes motion controls instead. Currently, the only way to use motion controls to interact with VR requires a rather costly setup and the help of a PC. The eyeSight gesture control capability, though, sidesteps all of that nonsense, allowing folks to control their VR devices for Android and iOS with nothing more than the wave of their finger.

What’s nice is the fact that this new tech can pretty much work across the board. No matter what mobile phone you’re using or if you’ve got access to Gear VR or a plain old Google Cardboard setup, the eyeSight control scheme should get the job done.

The eyeSight team has even put together a little trailer, just in case you’re not entirely sure what gesture controls within VR will look like.



So, yes, the sample game being shown off is extremely simple, but it gets the point across about how gesture controls can be used to make VR games more interactive. It’s also nice to see that the game is kind of a mix between VR and augmented reality, giving the user the ability to see the world around them as they play. That’s probably an important feature if you were playing games in a public place. There’s no telling what sort of trouble you could get yourself into if you were just blindly waving your hands around to control a game.

This obviously won’t be ideal for every VR experience, but we imagine it could be handy-as-heck for new versions of gem-busting games like Bejeweled, or adventure games like The Walking Dead. Mobile versions of games like Cooking Mama might also be well-suited to this tech, or pretty much any touch-based game like Angry Birds or Clash of Clans. Along with kindling ideas for implementing the tech into existing games, we imagine this video is also meant to inspire folks to create games with the eyeSight technology in mind.

While this still won’t allow phone-based VR to directly compete with more fully featured devices like the Rift or PlayStation VR, it’s nice to see a solution created that will allow VR gaming on the go to be more practical.

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