Maxis has addressed one of the major complaints with last year's SimCity reboot. No, they didn't remove the always-online requirement. They've enabled mod support for the city-building game.
The studio announced in October that they were considering mod support. They then began collecting player suggestions on the guidelines. Here are the restrictions for creating mods:
You also can't sell your mod or solicit donations directly through it. You can ask for donations through the mod's website, but donors can't be given any sort of in-game advantages or bonus content. Mods also can't advertise any goods or services. Using SimCity as an advertising platform is something only Maxis can do, I guess.
Maxis warns players that they won't be screening mods. You're using them at your own risk. They encourage modders to include a disclaimer in a readme file or their mod's website that warns players of this fact.
If you're still patiently waiting for an offline mode for SimCity, stay tuned. Maxis says that they're working on it now.
We are still exploring an Offline Single Player mode that will give our players more room to experiment without sacrificing the integrity and experience of our multiplayer game. In the coming months, we’ll be releasing 'How Things Work' blogs to help you understand how we made our game. We’ve opened the Community Generated Content sub-forum here as a place for players to discuss and promote Mods," Maxis said on the game forums.
SimCity launched about a year ago so I imagine many players have gotten bored and moved on by now. Or they decided not to buy it in the first place due to the DRM and lack of mod support. What do you think? Are mods enough to entice you to play SimCity now?