Subscribe To SimCity Now Supports Mods, Offline Mode Still Under Consideration Updates
Maxis has addressed one of the major complaints with last year's SimCity reboot. No, they didn't remove the always-online requirement. They've enabled mod support for the city-building game.

The studio announced in October that they were considering mod support. They then began collecting player suggestions on the guidelines. Here are the restrictions for creating mods:
  • Mods must not jeopardize the integrity of the gameplay or harm the experience of others. Mods that affect the simulation for multiplayer games and multiplayer features, such as leaderboards or trading with other players, are not allowed.
  • Mods must not infringe any copyright, trademark, patent, trade secret or other intellectual property right of any third party and will not include content that is unlawful, tortious, defamatory, obscene, invasive of the privacy of another person, threatening, harassing, abusive, hateful, racist or otherwise objectionable or inappropriate. SimCity has an age rating of ESRB Everyone 10+ and PEGI 7, and similar ratings from other ratings boards around the world. EA requires that Mods not include any material that would not be allowed under these ratings.
  • Mods may not modify any .com, .exe, .dll, .so or other executable files.
  • The terms and conditions of SimCity EULA and EA’s Terms of Service are specifically incorporated into this policy by this reference. In the event that the terms of this policy are in conflict with the terms of the SimCity EULA or EA’s Terms of Service, the terms of this Policy shall supersede and govern over any such conflicting terms.
  • To maintain the integrity of SimCity and ensure the best possible gaming experience for our players, EA reserves the right, in its sole discretion, to revoke permission to use, distribute or make Mods at any time, to disable any Mod within SimCity and to take disciplinary action against players who harm the experience of others.

You also can't sell your mod or solicit donations directly through it. You can ask for donations through the mod's website, but donors can't be given any sort of in-game advantages or bonus content. Mods also can't advertise any goods or services. Using SimCity as an advertising platform is something only Maxis can do, I guess.

Maxis warns players that they won't be screening mods. You're using them at your own risk. They encourage modders to include a disclaimer in a readme file or their mod's website that warns players of this fact.

If you're still patiently waiting for an offline mode for SimCity, stay tuned. Maxis says that they're working on it now.

We are still exploring an Offline Single Player mode that will give our players more room to experiment without sacrificing the integrity and experience of our multiplayer game. In the coming months, we’ll be releasing 'How Things Work' blogs to help you understand how we made our game. We’ve opened the Community Generated Content sub-forum here as a place for players to discuss and promote Mods," Maxis said on the game forums.

SimCity launched about a year ago so I imagine many players have gotten bored and moved on by now. Or they decided not to buy it in the first place due to the DRM and lack of mod support. What do you think? Are mods enough to entice you to play SimCity now?

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