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If you enjoy emergent player-crafted worlds that rely on player motivated gameplay and ingenuity, you're going to love the upcoming indie project, VoxelFarm. Miguel Cepero walks gamers through the latest update of the VF Engine, where he showcases light difference, shadowing and 3D geometrical deformation.
The new video comes courtesy of his website Procedural World, where various updates are made on Cepero's progress with designing a game world that finally merges the oh-so-pretty current-gen graphics with Minecraft's creative gameplay.
I'm curious what the rest of the gameplay will be like. It's cool that he's managed to craft a compelling looking world that resembles forested areas, mountains and clearings, but I'm sure I'm not the only one who would be a little bored walking around and building things with nothing else to do. Given that for now this is pretty much on par to a tech demo, we can't really gauge just how effective this will be in the long run.
If there's going to be a survival system or combat mechanic put in place then the game might have some legs to stand on.
For now, you can learn more about the VoxelFarm and Cepero's plans for the project by learning more about the work over on his official website.