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Remember that source code project to overhaul the Quake 3 Engine and make it more secure, viable and updated for game management projects? Well, the same team behind the ioquake3 source code project, which overhauled the engine for better and more platform support as well as all sorts of other goodies, is at it again this time using the Doom 3 source code.

For now the project has only been just announced and that means that the team is consolidating resources and setting an outline for what the project will eventually blossom into.

For those of you unfamiliar with what the iodoom3 and ioquake3 projects are about, it’s basically open source collaboration with like-minded designers in the community who work to improve on the base engine foundations set by the original designers…in this case, that would be id Software.

The ioquake3 project has had a number of neat little additions annexed to the engine, including OGG vorbis decoding and support, Dolby Digital 7.1 surround sound support, x86-64 support for newer 64-bit versions of Vista and Windows 7, better networking security and tons of other stuff.

You can expect many of the same kind of improvements to be done to the Doom 3 engine as well in the long run. I’m definitely curious to see what kind of projects eventually spawn from this open source collaboration.

You can learn more about the iodoom3 organization by paying a visit to the Official Website, where you can join in on the discussion of the project or chat with some of the heads behind the development.

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