StarCraft 2 Adds Warcraft 3 Assets For Mods

Blizzard is giving back to the modding community of StarCraft II by releasing the assets for Warcraft III to the general public. This means that gamers with a penchant for modding can make their own creations in StarCraft II using Warcraft III assets.

Eurogamer spotted the news over on the website, where Blizzard rolled out the information about giving back to the modding community in a pretty big way with models, textures and more than 3,000 different materials for community creations. The materials include four different character classes, some of the iconic structures from Warcraft III, the ambient sounds used in the game, the original soundtrack and music samples, as well as the custom user interface for each race. All of that is up and available for use in StarCraft II.

As mentioned over on the blog...

“We are so excited to see what our community is going to make that we wanted to give you a head start. Once these assets become available to the public, we are going to spotlight the best content in what we are calling, “Memories of War.” The PTR is your chance to start playing with your new tools and to start making amazing experiences.”

This is a pretty big deal because it's rare for companies to drop down to the community level and ask them for mods.

Core gamers know how important the modding scene is for the growth of the industry. Heck, there are countless major gaming brands out there that started as mods, from Counter-Strike and Battlefield to Team Fortress and Garry's Mod. Supporting the modding community is supporting the next wave of creative, community-driven developers.

In fact, even Techland recognized the importance of the modding community after a short spat that occurred when Dying Light mods were hit with DMCA claims and a patch for the game prevented users from making use of the mods. The developers quickly addressed the situation and mentioned how favorable they were toward the modding scene and how important a role they played in the community growth for Dead Island.

Blizzard is all in on the modding scene, though. They even want to see what the community comes up with, writing...

“What are some of your favorite moments in Warcraft’s history? Whether it’s from the first opening of the dark portal in Warcraft: Orcs and Humans to Grommash leading the Iron Horde in Warlords of Draenor, we want to see it recreated in the StarCraft II editor. We’d love to see anything from screenshots of epic battles, single-player missions recreated from your favorite game, mini-games using the new assets or anything in-between.”

The comment section is full of rallying cries for creative new ventures within the StarCraft II engine set using the Warcraft III assets. You can gain access to the Warcraft III tools and materials by opening up the launcher and selecting the StarCraft II< PTR from the drop-down menu. Click on “Launch Editor” from the StarCraft II public test folder.

You can learn more about the Warcraft III modding assets by paying a visit to the official website.

Will Usher

Staff Writer at CinemaBlend.