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With Lionhead Studios being shutdown at the hands of Microsoft and Fable Legends getting cancelled so far into development, some of the former employees are revealing some other neat things that went on at the studio, including an industrialized Fable 4.
According to some recent reports surfacing out of the closure of Lionhead Studios is that the studio may not have shut down had Microsoft been willing to do one thing: let go of the Fable IP. There were supposedly studios lined up willing to pay hundreds of millions for Fable and Lionhead.
It was a sad day for Lionhead Studios, creators of the popular Fable series of games. After an announcement earlier this year that Microsoft would be closing the doors on the developers, today marked the day that those actions were finally carried out. Twitter, as you may have guessed, was full of opinions.
Lionhead Studios won't be releasing the HD remake of Fable this year after all. Today the developer announced that they've pushed Fable Anniversary's launch into early 2014.
Lionhead Studios announced a remake for their Xbox RPG Fable today. Fable Anniversary will be coming to the Xbox 360 this holiday season.
Peter Molyneux, designer of Fable and Black and White, has decided to leave Microsoft. The Lionhead Studios founder will be joining a new company in Guildford called 22 Cans.
No, this is not an article about a series of bad games from EA’s Pandemic studios. This is an article about passing the time while conveniently staying out of harm’s way…better known as Swine Flu.
If you ask Fable II designer Peter Molyneux what the game's biggest accomplishment was, he won't point to any specific gameplay feature. What he's most proud of is that, unlike the first game, Fable II didn't ruin the developers' lives.
Microsoft has unveiled the deal of the week for Xbox Live and lucky for you, it involves one of the good entries in the Xbox Originals catalog. Fable is 33% cheaper for the rest of the week.
While it's my favorite genre, I have to acknowledge there are many persistent problems with role-playing games. Having these problems doesn't ruin a good game and solving them doesn't save a bad game but either way, it's a real kick in the teeth to encounter them.